Zone Of Extremity
Arcanum: Fate ●● Practice: Ruling Action: Instant Duration: Transitory (+1 dot: Prolonged) |
Aspect: Covert Cost: None (+1 dot: 1 Mana) Range: Area Rote Pool: Pre+Occ |
The mage alters probability, so that all mundane actions with uncertain outcomes resolve themselves as either triumphs or disasters.
Mechanics: The spell affects actions undertaken by any and all characters within its area of effect, centered on a targeted spot:
Roll Result | 1 sux | 2 sux | 3 sux | 4 sux | 5 sux |
---|---|---|---|---|---|
Area Affected | 1 yard radius | 2-yard radius | 4-yard radius | 8-yard radius | 16-yard radius |
Within the "Zone of Extremity", all failures become dramatic failures. All standard successes are treated as exceptional successes. This effect applies only to mundane actions, not spellcasting.
With Fate 3 and a cost of 1 Mana during casting, the default Duration becomes prolonged (scene).