Zone Of Extremity
Arcanum: Fate ●●
Practice: Ruling
Action: Instant
Duration: Transitory
(+1 dot: Prolonged)
Aspect: Covert
Cost: None
(+1 dot: 1 Mana)
Range: Area
Rote Pool: Pre+Occ

The mage alters probability, so that all mundane actions with uncertain outcomes resolve themselves as either triumphs or disasters.

Mechanics: The spell affects actions undertaken by any and all characters within its area of effect, centered on a targeted spot:

Roll Result 1 sux 2 sux 3 sux 4 sux 5 sux
Area Affected 1 yard radius 2-yard radius 4-yard radius 8-yard radius 16-yard radius

Within the "Zone of Extremity", all failures become dramatic failures. All standard successes are treated as exceptional successes. This effect applies only to mundane actions, not spellcasting.

With Fate 3 and a cost of 1 Mana during casting, the default Duration becomes prolonged (scene).

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