CLASSIC MODERN Synonyms & Major Elements Person
Faith Loyalty Integrity, Idealism, Principles, Trust, Conviction, Humility Dependable
Hope Joy Optimism, Finding solutions, Cheerfulness, Vitality, Motivation, Visionary Fun
Charity Love Compassion, Selflessness, Empathy, Giving, Sacrifice, Altruism Kind
Fortitude Courage Bravery, Chivalry, Endurance, Fearlessness, Stoicism, Mettle, Valor Hard-working
Justice Honor Responsibility, Law-abiding, Equality, Playing fair, Duty, Honesty Fair
Prudence Foresight Patience, Caution, Sensible, Pragmatic, Vigilant, Wisdom, Being Prepared Careful
Temperance Self-control Moderation, Forgiveness, Discipline, Harmony, Frugality Calm


Regaining Willpower
Faith Choosing to not betray principles/loyalties, when treachery would be a significant advantage
Hope Bringing hope or joy to others, when this is detrimental to you (wastes time, causes problem,etc)
Charity Giving up something you'll actually need to someone else who would benefit from it
Fortitude Choosing to carry out a needed course of action, despite any fear, hardship, pain, injury &
overwhelming odds involved. Would be significantly better off if you acted cowardly or stayed safe
Justice Doing the right thing, acting according to rules & laws, when cheating would be beneficial
Prudence Choosing to play it safe, and in so doing giving up opportunity for significant benefit
Temperance When there would be notable benefit from giving in to temptation, but the character
chooses to not indulge, limiting themselves to only what is actually needed (being too ''reserved'')






Typical Examples: Naïve idealist, loyal follower/member, true believer, devoted friend, passionate scientist.

Fulfilling: Choosing to stay loyal when you can benefit significantly from betrayal, whether it's about loyalty to friends, family, society, an organization, or not betraying your own principles & beliefs. Refusing to break your sworn oaths and promises in situations where doing so would be of great advantage.

●The doctor who refuses to torture a prisoner in order to extract vital information, as it would violate his medical principles and Hippocratic Oath.
●The pacifist and 'conscientious objector' who doesn't fight back when he gets assaulted by a gang, even when this risks his life and health.
●The scientist who's about to lose his financial support unless his work begins showing some progress, yet who refuses to falsify results so as to get enough funding for further research, as this would violate the very principles of science that he believes in.
●A regional manager who works at a struggling company is offered a new and better job by a prosperous competitor, provided he's willing to share inside info about his current employer. He refuses, as he's loyal not only to the company he's helped build and manage for years, but also to the hundreds of employees who'd lose their jobs if he sells out.

Comparative: ●By representing a person's ability to stay true to their principles it can at times end up covering some of the same as other virtues, depending on what those ideals happen to be, what sort of actions they'd drive him to carry out. The difference is usually in the motivation behind it, like giving to the poor because your beliefs say you should, unlike someone with Charity who does it because they genuinely want to help others. ●A person with Faith is likely to break the law in order to help a person/group/ideal they have loyalty towards, while those with Justice would in turn be more willing to turn against friends and allies that behaved in dishonorable, criminal or unfair ways.




Fulfilling: Bringing hope or joy to others when this is detrimental to the character, whether it's because they're ensuring that an antagonist doesn't give up, or because they could be doing something that significantly benefits themselves and/or would prevent future problem, but instead chose to spread joy.

Comparative: ●Its closest opposite is Sloth, which represents passivity, apathy, laziness and despair. In return, Hope is about activity, enthusiasm motivation and optimism. ●In another way, Hope is similar to Lust, but instead of being centered on your own desires it's all about the enjoyment of other people.




Characterization: According to the Bible, "And now these three remain: faith, hope and love. But the greatest of these is love" (First Corinthians, 13:13), but during one of their more uptight periods the english changed the translation in their most common edition from "love" to "charity". In any case, the game trait can and does cover both: It described those people whose best characteristic is not just their ability to love, but also to act on that love. Those who more than anything else are compassionate, those who care about others, and are willing to give of themselves to help others. This isn't just about paying cash to a good cause, but the willingness to make selfless sacrifices to provide benefits for those in need, whether it's spending your spare time, putting in volunteer effort, or giving up your own dreams in order to be there for others.
Typical Examples: Salvation army members, people in charitable organizations, nurses, or anyone else whose chosen career centers on providing help to the needy.

“A bone to a dog is not charity.
Charity is the bone shared with the dog,
when you are just as hungry as the dog.”
-Jack London
Fulfilling: Putting someone else's welfare above your own concerns. Giving up something you'll actually need to someone else who would benefit from it. This must be a non-trivial sacrifice, whether in terms of time spent, possessions given up or effort involved.

Comparative: ●Where Charity is about giving to others, Greed can be its opposite as it drives you to hoard for yourself & never share. ●Similarly, Envy inverts the same concept, as it's about wanting what others have, even to the point of taking it away from them. Charity makes us happy about others good fortune, while Envy makes us unhappy about it. ●In some ways, Charity is similar to Gluttony, the vice of excessively using up needed resources. Yet where the virtue is based on giving away to others in need, Gluttony is about wasting it without benefit in order to satisfy your own appetites.




Typical Examples: Firefighters, doctors without borders, classical "hero"

Fulfilling: When the character chooses to not back down from a needed cause of action, despite the fear, hardship, pain and/or overwhelming odds involved. Situations where the person would be significantly better off if they acted cowardly or stayed safe, but instead faces the problem head-on.

●The witness to a murder who testifies in court, even though they know this will make the mafia come after them
●The father who stays & lets the angry swarm of wasps sting him so that his daughter can run away to safety
●The secret agent who's willing to attempt an incredibly dangerous mission in order to save captured hostages

Comparative: ●Both Fortitude and Hope drive people to take action, but where Hope provides reasons & desire to keep going, Fortitude gives the ability & willingness to do so, overcoming great fear or enduring hardship, rather than of resisting despair. ●To some extent it can oppose Prudence, which is about caution and playing it safe, while Fortitude is about not letting fear or struggle render you inactive, and being willing to try despite the risks involved.




Typical Examples: Game referees, equal rights proponents, police officers, inspectors, judges.

Fulfilling: Doing the right thing, acting according to the proper rules and laws when doing so either. risks significant personal loss/setback or when doing the wrong thing has significant personal gain.

●During a life-or-death competition, the character has the opportunity to cheat, but instead follows the rules.
●The character finds out that an activity he was involved in happens to be highly illegal, so he turns himself in to the police.
●A gang of the character's enemies might finally be put in jail for years, but it turns out there's too little evidence. The character chooses to give an honest witness statement, even when lying would have guaranteed their conviction.

Comparative: ●Resembles Faith, in that both are to some extent about ''doing the right thing'', but Faith is about staying true to your own principles, of remaining loyal, while Justice is about playing fair, going for what is rightly deserved, equality, and of following the actual rules. ●Some of this can also be similar to Temperance, with its self-control and moderation, but where Justice is about not accepting more than you've earned a right to, Temperance is about not taking more than you really need.




Characterization: Where most other Virtues are about "doing the right thing", Prudence is the one which can be said to deal with "doing the smart thing", as it describes those who are careful, sensible, and who take the time to think before acting. Prudent people are those who have 'common sense', who are wise and who plan for the future, who take precautions and make preparations for future eventualities. It's also those individuals who show patience, who don't easily get frustrated and don't give up if something takes too long.
Typical Examples: Tacticians, Boy scouts, counselors, health & safety advocates, philsophers, private security experts

Fulfilling: When character chooses to play it safe, and in so doing gives up chance for significant benefit had they taken the risk and been lucky. Acting with caution, being careful, when it would clearly be better not to do so.

●During a car chase to catch cunning criminals, the character chooses to only drive at their car's Safe Speed, instead of going at their Max Speed, since this would greatly increase the risk of an accident, even though it also means the 'bad guys' can get away more easily.
●An ally has been abducted by subterranean monsters, and might possibly die at any minute. Instead of immediately following into the dark tunnels to catch up & rescue their friend, the character instead takes the time to first pack emergency gear and supplies, even though this means there's a risk it'll be too late
●As they're about to be captured by the police, the character has the chance to escape to safety by making a hazardous jump to a neighboring rooftop, but chooses not to risk it and so ends up being arrested
●The character has found a very powerful mystical relic of unknown function, but resists the temptation to test it and see what it does, even when villains suddenly attack from ambush and are about to capture everyone

Comparative: ●In some respects it can be similar to Sloth, in that both seem to be about inactivity, but where Prudence deals with being sensible enough to not rush ahead recklessly when you should stop to think, Sloth is about not taking action when there is a clear need, advantage or duty to do so. Being patient vs being lazy. ●The other Vice it can resemble at times is Greed, since both can make a character save up money and resources instead of spending any of it, but where Greed does this with owning and having as the goal in itself, Prudence does it to ensure that the character has enough to spend when a pressing need might arise. ●Since it covers being wise enough to think about the consequences before you do something, and of not falling for the temptation to act right away, Prudence can seem to oppose several Vices (Gluttony, Lust & Wrath). ●However, just because it might help a person be aware of how bad an idea something would be, that doesn't mean it prevents them from doing it anyway. Many fall to temptation even when they're aware they shouldn't; to do otherwise would require self-control, also known as Temperance. ●On that side of the fence, the Virtue it's most often in conflict with is Fortitude, which deals with having the courage to face danger and being willing to risk your own safety in order to do what needs to be done.




Characterization: It's been said that Temperance is the 'origin of all virtue' or 'the cure for all vices', since it covers having enough control over your own actions that you can manage to choose doing the right thing. A person with Temperance has the self-control to resist temptation, to not throw the first punch when something makes them angry, to not over-eat when the food is delicious, and to not take more than they actually need, rather than grabbing as much as they want.

Fulfilling: When there would be notable benefit from giving in to temptation, but the character chooses to not indulge, limiting themselves to only what is actually needed (essentially, when missing out because you're too 'uptight' or 'reserved'). Also whenever the character's restraint can lead to significant problems; not when it's the ethically 'wrong' choice, but when the character's refusal to indulge in misbehavior gives the opposition an advantage.

●Instead of stealing all the valuables and weapons in the villain's hidden safe, the character only takes the one item they came for.
●When a villain asks for forgiveness and mercy, promising to mend their ways, and the character resists the urge to enact payback and instead gives them a second chance, despite a high likelihood that this enemy is lying and will continue to be a problem.

Comparative: ●The Vice of Lust is by some seen as its closest opposite, as it represents being unable to resist your own urges and desires, of having so little discipline that you usually indulge yourself whenever tempted. ●In a similar manner it can also be the inverse of Gluttony, which drives a character to consume or waste more resources than they should.


VIRTUE Latin Color Animal Astrology Archangel Catholic Opposite
Faith Fides Purple Lamb The Sun Michael The Father Treachery
Hope Spes Green Dove Mercury Raphael Holy Ghost Despair
Charity Caritas Dark Blue
/ Indigo
Pelican Venus (H)Anael The Son Cruelty
Fortitude Fortitudo Red Lion Mars Uriel Mark Cowardice
Justice Justitia Light Blue Eagle Jupiter Zadkiel John Injustice
Prudence Prudentia Yellow Snake Saturn Cassiel Matthew Recklessness
Temperance Temperantia Orange Camel The Moon Gabriel Luke Undisciplined
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