Technology Curse
Arcanum: Fate ●●●
+Forces ●●
Practice: Fraying
Action: Instant
Duration: Transitory
Aspect: Covert
Cost: 1 Mana
Range: Sensory
Rote Pool: Wits+Sci
vs Composure + G

Sleepers in the Western world increasingly rely on electronics to run their lives, & increasingly mundane items are controlled by microprocessors from cars to refrigerators. With this spell, a mage can render a victim unable to use these devices, banishing them from the modern world.

Mechanics: Starting with the turn after casting, the targeted individual is surrounded by a magical field that disrupts electronic items. Any such item he attempts to use for the duration of the spell is subject to a penalty to its equipment dice equal to the successes on the spell, up to the caster’s Fate dots. If the equipment dice are reduced to zero, the item does not function – computers shut off, electronic brakes in cars fail to respond and lights do not work.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License