Sleep of the Just
Arcanum: Mind ●●●
Practice: Weaving
Action: Instant
Duration: Special
Aspect: Covert
Cost: None
Range: Self
Rote Pool: Com+Occulg




The mage can control her sleep cycle and dreams. She can cast spells to regulate her sleep cycle, sleeping as much or as little as she desires (though deleterious physical consequences can set in if the willworker sleeps too much or too little, unless Life Arcanum magic is used to compensate for radically altered patterns). The mage also controls when and about what she dreams.

Mechanics: For each sux on this spell, the mage automatically succeeds with a single roll to remain awake after 24 hours of no sleep (that is, the roll need not even be made; she stays awake). See the rules for “Fatigue” on p179 of the WoD Rulebook. She still suffers the dice penalties for impaired performance with each 6-hour period.

In addition, each spellcasting success also extends by one the maximum number of days the mage can potentially stay awake before passing out. The mage could instead choose to remain asleep for a long time, for up to 24 hours per success.

During sleep, she can control the content of her dreams. Each sux allows for a single mental-action task roll, whether for an instant or extended action, as long as she remains asleep. She could, for example, write a speech, poem or song, or puzzle through an enigma or riddle as if awake. In the case of extended-action tasks, she retains any accumulated successes upon waking & can continue the task while awake or wait until she sleeps again (assuming she casts this spell again before she next sleeps).

Any supernatural attempts to intrude into her dreams or to force her to dream of certain things (like with the ''Dream Traveler'' spell) must contend with this spell’s Potency.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License