Quantum Flux
Compelling%20-%20Fate.png
Arcanum: Fate ●
Practice: Compelling
Action: Instant
Duration: Prolonged
Aspect: Covert
Cost: None
Range: Self
Rote Pool: (Wits or Res) +Occult

The mage reads probability and compensates for deleterious factors. At this level of expertise, she can only mitigate or negate those small factors that add up against her (the crooked house dealer suddenly realizes that he didn’t stack the deck quite as well as he had originally imagined, for example), rather than actively setting events in her favor. Most mages who read possibilities in this way have a preference for either determinism or chaos, but there are quite a few who do not care to put their own spin on the matter and take such things at face value.

Mechanics: At any time within the spell’s Duration, the mage can spend time “aiming” any action, reducing dice-pool penalties turn by turn (as an instant action per turn) on a one-for-one basis, to a maximum of 3 dice worth of penalties. This effect can negate only penalties, however, and may not result in any kind of bonus to dice pools.

Example: Zeno wants to drive his motorcycle up a ramp and jump over a fence. The Storyteller deems that because of the torrential downpour, there is a –3 dice penalty. Zeno had earlier cast "Quantum Flux", allowing him to mitigate deleterious factors such as the heavy rain. He sets his bike in motion, and spends the next three turns “aiming” his jump, mystically accounting for all the problems the rain might cause him and so reducing the –3 penalty by one die per turn. When he’s ready to jump, he suffers no penalties for the rain.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License