The Pentacle
Stay together, friends.
Don’t scatter and sleep.
Our friendship is made
of being awake.
—Jelaluddin Rumi,
“The Waterwheel”
Nature: Mage Faction
Allegiance: The Oracles
Constituents: Atlantean Orders
Soundtrack The Humbling River - Puscifer




Pentacle Orders

Unspecified%20Meaning.gif Order%20Logo%20-%20Adamantine%20Arrow.gif Order%20Logo%20-%20Free%20Council.gif Order%20Logo%20-%20Guardians%20of%20the%20Veil.gif Order%20Logo%20-%20Mysterium.gif Order%20Logo%20-%20Silver%20Ladder.gif
NAME Adamantine Arrow Free Council Guardians of the Veil Mysterium Silver Ladder
Members Arrows Libertines Guardians Mystagogues Théarchs
Mythically Claw of the Dragon The Nameless Eye of the Dragon Wing o.t.Dragon Voice of the Dragon
Rote Skills ●Medicine
●Adamantine Hand
●Order Relation
●The Labyrinth
Mystery Initiation
●Vox Lex

The Lex Magica

While minor transgressions can lead to lengthy discussion in Consilium chambers, there are a few points the Lex always emphasizes. The Ruling Council is not bound by these precepts, of course, since they are more advice than law. They function more as guidelines for initiate mages, who tend to stray if principles aren’t detailed for them.

The Precept of Secrecy: First and foremost among the precepts is this: The existence of magic must be kept secret from those who do not practice it.
The Precept of Recognition: “Recognition” is a recurring concept in the Lex, and means that the Ruling Council has officially make a statement regarding something, which will then on be remembered as part of established lore. Every Consilium must have a way of deciding who falls under the auspices of their laws and who does not. Mages who are “recognized” by the Consilium are those who have declared themselves willing to abide by the community's rules, after which the Ruling Council has declared them to be members. A mage who is recognized must abide by the rulings of the Consilium. A sanctum that is recognized is no longer secret, but its standards are accepted by the Consilium. And a crime that is recognized has been noted as precedent. Even if the crime is not actually punished, the transgression has been noted as a wrongdoing, and others may choose to treat the criminal differently as a result. It's not just a matter of public record, but the rituals of the Concilium have made them part of a "higher truth", symbolically, and thereby "more real" according to pentacle lore.
The Precept of Protectorate: A mage who reveals where their Sanctum is can expect a certain degree of protection, both in the form of the place now being valid under the dictates of the lex, as well as the potential for direct assistance by elders in times of need.
The Precept of Hubris: Declares which uses of magic the Concilium considers criminal, which in most places covers such things as magically attacking someone (unless this is permitted by other aspects of the lex), casting a curse, stealing a soul, and so on.
The Precept of War: How to legally declare magical feud/war/conflict with other mages (or other supernatural entities), and what sorts of rules and restrictions the given Concilium expects of the participants when this protocol is invoked. This is the Precept that is most often not followed by Concilia, as not all communities approve the idea (legalizing private violence), nor its ramifications.


The Great Rights

The five ancient traditions or customs which the pentacle members consider to be their basis for how to behave as a member of a civilized society. Every cabal chooses for themselves which of the Great Rights they wish to follow, if any, and exactly how they plan to uphold them. This is customarily spelled out in their Cabal's Charter. Those who choose to ignore them completely are considered wild barbarians who can't be trusted to co-exist in peace with others, while those obeying all five are seen to be either very honorable or very stuffy and traditionalistic. Or both.

The Right of Crossing: Let no borders stop an Awakened with a clear heart.
The Right of Emeritus: Those who have earned respect must be treated with respect.
The Right of Hospitality: Those who request hospitality must be granted it.
The Right of Nemesis: When vengeance is declared, let none stand in its way.
The Right of Sanctuary: Protect your home, and let no action cause it harm.


Known Cabals




(The authority in charge of making sure this this small yet incredibly powerful collection of people gets along without too much friction is the Ruling Council, a group of officials and those appointed to be their civic staff).

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