Infuse Mana
Arcanum: Prime ●●●
Practice: Weaving
Action: Instant
Duration: Lasting
Aspect: Covert
Cost: None
Range: Touch
Rote Pool: Pre+Per(–Sta)




The mage can imbue a living creature with Mana.

Mechanics: The mage gives a living creature 1 of his Mana points per success.

If combined with “Channel Mana”, or “Siphon Mana”,
the mage can take Mana from one source (other than himself) to give to another.

Infusing Mana into a living being usually does nothing to it (save perhaps for a feeling of being energetic or edgy),
unless the subject is Awakened, in which case she adds the Mana to her total.

If the number of points of Mana invested in a Sleeper’s Pattern exceeds her Size,
the subject suffers 1 Health wound of Bashing damage per point of Mana by which her Size is exceeded,
as the celestial fire literally tears her Pattern apart like an over-inflated balloon rupturing.
In this case, the target can resist the spell by subtracting her Stamina from the caster’s roll.

Prime 4: Can affect a subject at sensory range.

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