Follow Through

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Mage Core p.234

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The mage can step through a nearby spatial doorway (such as one created with the Portal spell) to its point of destination. He can follow such a doorway only to its original terminus. In other words, the mage using this spell has no choice but to go exactly where the previous spatial door went. This limitation can obviously prove to be quite problematic if the passage leads to, say, a room full of heavily armed men or an active volcano.

Arcanum: Space ●●
Practice: Ruling
Action: Instant
Duration: Prolonged (one scene)
Aspect: Vulgar
Cost: None

The mage suffers penalties based on distance as if he were scrying.

Successes apply to the Duration factor, which must equal or exceed the time elapsed since the door was opened. For example, the spell requires a Duration factor of four successes to open a portal that has been closed for 24 hours (with Space ●●●, four successes covers doors that were opened up to one month ago).

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Mysterium Rote: Taking the Road Once Traveled
Dice Pool: Wits + Investigation + Space

It occasionally happens that a trail ends at an old (or perhaps even recent) doorway in Space and the only thing to do is turn back or move forward and hope for the best. Mages of the Mysterium use this rote to pursue Artifacts and lore, seeking them through the many lapsed portals riddled through the Tapestry.

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