Prelacy of Finality
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Nature: Magical Power
Associated Arcanum: Death
Sponsoring Exarch: The Psychopomp
Favored Ministry: None

WARNING: These mechanics are still under development; this Prelacy is a work in progress, which means that large parts of the material published below is likely to be radically changed, upgraded or replaced entirely. Feedback and suggestions are welcome.
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Crown of Finality

1.Fear no Evil: Death-based powers of the Undead used on you gets penalty = Death on activation
2.All rolls to find or affect Underworld gates get +1/Death, including navigation on other side. Can spend 1 wp Dot to perfectly seal 1 gate forever, from then on opens only for the character
3.Get ''Ancient Echoes'' merit, 1 dot/Death, and retains memories if/when reincarnates later
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Sword of Finality

1.Death spells affecting Ghosts, Geists or Souls use spell factors as if had +1 Arcanum lvl
2.Keeper of the Shrouds: Usurping control of undead needs sux=less of ½normal or maker's Death+G
3.Final Judgement: If Corpus of Ghost, Geist or Soul is filled with damage, 1/2 of which is caused by character's Death spells, the entity is permanently destroyed despite any Anchors or similar it has
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Temple of Finality

●Non-seer's spells that reach in/out of twilight or underworld are Vulgar & get +(Temple dots) on Paradox pool
●Ghosts can't automatically Manifest without a roll just because they're in the vicinity of their Anchors.
●All attempts at interaction between living & dead gets –2 per Temple dot, including Manifesting, Numina, etc

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