Nature: Grimoire
Description:
Info:
.
Contents
Rote | SPELL | Arcana | Dice pool | Traits | Function |
---|---|---|---|---|---|
5 €, front | Disguise Quality | Matter 3 | Pres + Politics | V, Touch | Alter item's apparent cost |
5 €, back | First Impressions | Mind 2 | Pres + Socialize | Self | Get +1/sux to first social roll |
10 €, front | Transmute Liquid | Matter 2 | Pres + Crafts | V, Touch | Turn 1 liquid into another |
10 €, back | Emotional Urging | Mind 2 | Man + Socialize | vs Com+G | Alter target's emotional state |
20 €, front | Alter Accuracy | Matter 2 | Resolve + Crafts | 1M | Item gives 9agn on next 1use/sux |
20 €, back | Euphoria | Mind 2 | Pres + Politics | 1M, Self | ±1/sux vs wound pnlty & knockout |
50 €, front | Loosen Binding | Matter 2 | Man + Politics | Lasting | Open and/or unlock item |
50 €, back | Forensic Invisibility |
Death 2 + Matter 1 |
Dex + Politics | Self | Destroys fibers, dead skin, saliva, oils & hair left behind |
100 €, front | Temporary Repair | Matter 2 | Pres + Crafts | Touch | Make broken device function |
100 €, back | Moment of Doubt | Mind 2 | Man+Soclz-Com | - | Give target -1/sux on actions |
200 €, front | Backbite | Matter 3 | Man + Socialize | Touch | Weapon hits wielder if used |
200 €, back | Diplomat's Protection | Mind 3 | Com + Politics | Self | Don't get attackd if peaceful |
500 €, front | Alter Efficiency | Matter 4 | Int + Crafts | 1M, Touch | Give ±1 Equipment rating/sux |
500 €, back | Impostor | Mind 3 | Wits + Socialize | vs Com+G | Target thinks you're someone else |
V = Vulgar, L = Lasting, M=Mana cost (Assume Instant, Covert & Prolonged otherwise)
.
Bonus Factors
Disguise Quality: If used on €, can be cast at Matter 2 & get +1 Cloaking Factor per Resources dot
First Impressions: Gets bonus not just on first roll, but on 1 roll per Resources dot within duration,
for those people the target has bought something for or paid an expense of their, before or right now.
Emotional Urging: If used to instill ''greed'' or other materialistic uses, get +2 Target Factors.
Euphoria: If the euro-bill is given to target when casting, don't need +1 dot to cast it on another.
However, if the target no longer has that specific piece of cash, then the spell immediately ends.
Temporary Repair: If ''pays'' the device by putting cash in/on it, get +1 Duration Factor/cost 'paid'.
Moment of Doubt: If actually does offer target a cash 'bribe', the spell doesn't end as soon as victim
succeeds on rolling a dice pool, but instead they need success on dice pools = caster's Resources dots
Backbite: If caster ''offers'' the money to the weapon in some way, ''bribing it'', (cash must be in line
of sight to target), the spell can be cast at Sensory range without needing +1 arcanum dot (Matter 4).
Diplomat's Protection: If caster uses it on own body (not possessed subject) & wears clothes
and accessories that shows off their wealth & affluence, penalty to attack increased by –1/Resources dot