Ephemeral Enchantment
Weaving%20-%20Prime.png
Arcanum: Prime ●●●
Practice: Weaving
Action: Instant
Duration: Prolonged
Aspect: Vulgar
Cost: None
Range: Sensory
Rote Pool: Res+Occ

.

.

.

.
The mage enchants an object, allowing it to strike (if it is a weapon) or protect (if it is armor) against Twilight or Shadow Realm entities.

Mechanics: If the weapon is a gun, all the bullets within its magazine, cylinder and/or chamber are enchanted. To enchant extra magazines or ammunition, additional Target factors must be added to the casting.

Prime 5: The object can be given the power to inflict Aggravated damage (1 Mana must be spent by the wielder for each Aggravated attack they attempt).

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License