Prelacy of Corruption
Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world,

The blood-dimmed tide is loosed, everywhere
The ceremony of innocence is drowned;
The best lack all conviction, while the worst
Are full of passionate intensity.
—William Butler Yeats
Nature: Magical Power
Associated Arcanum: Fate
Sponsoring Exarch: The Ruin
Favored Ministry: None (as far as we know)
Soundtrack: Karma Hotel - Spooks



Crown of Corruption

1.Spotting the Crucial Flaw: Extended (Wits+Occ) to learn Vice, Bane, Conditional duration-ender or Spell Duration
2.Path of Least Resistance: Social rolls to corrupt someone get 9-again. Stacks with 9agn & Rote Quality
3.Cassandra's Truth: Enemies who know your plan get penalty=(Fate dots) to prevent it working

Sword of Corruption

1.Removing the Cornerstone: When attacking an object you can ignore 1 Durability per Fate dot
2.Burdening Predestination: +1M to have a Fate spell count as (nr of spells on Stamina) = (Corruption) dots
3.Illusion of Permanence: When using Conditional Duration, may reduce bonus gained by 1 to get duration calculated as if you had +1 Arcanum dot. Only usable for spells of arcanum lvl ≤ Fate dots.

Temple of Corruption

●Countering or dispelling Fate spells of Seers is Vulgar & gets +(Temple dots) on Paradox pool
●Rolls for non-seers to resist temptation & corruption are cursed:
Temple 1: No 10-again benefit & any Failure is now a Dramatic Failure.
Temple 2: Each ''1'' on dice negates 1 sux.
Temple 3: Dice only count as sux on result of ''9'' & ''10''.

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