Chargen

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Basics

●I've designed a custom character sheet for the game, which is available for both download & printing.
●The houserules page lists most of the relevant changes to the published rules.
●I'm also "re-writing"/"correcting" the Virtues & Vices to not only be more understandable & sensible, but also to fit more with what those traits are actually supposed to be about, rather than the weird & sometimes asinine writeup many of them received in the WoD corebook.
●All characters will be members of the Seers of the Throne, but can also secretly be Left-Handed, if so desired.
●It's not required that the character belongs to a Ministry, though it's recommended. In addition to the ones listed here there are countless Lesser Ministries of various types. It's possible to belong to one of these, though player should cooperate with GM to make a basic description of this group.
●For those interested in being from a magical lineage, there's an index of the Dynasties invented thus far.
●To provide mechanics that can help with playing out & handling the wide-spread insidious power that the characters can achieve in mortal society by being Seers, we will try to use a new set of rules I've been adapting from the "damnation city" book. These aren't 100% finished yet, but the basics are being posted on the Political Influence page as soon as they're written. (see also the add-on sheet for tracking these values)

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Merits

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Magic

●It's possible to spend the "+1 dot in an Arcanum of your choice" to begin with a dot in a Prelacy, provided the character fulfills all the relevant prerequisites.
●Everyone begins with Gnosis 1; spending 3 Merit dots to buy up Gnosis by 1 won't be an option.
●We will be using the optional rule that characters can begin with lower Wisdom in return for starting with some experience points (+5xp per -1 Wis), down to a minimum Wisdom of 4. Each reduction will require the normal roll to avoid developing a derangement, potentially at a penalty depending on the backstory of this morality loss.
●Can spend Rote dots to begin with Grimoire(s) containing Rotes the character hasn't actually learned yet, though doing this gives 2 dots of Rotes for each starting dot spent on it. F.ex: By using all 6 dots on such a Grimoire, the book would contain Rotes worth a total of 12 dots.
●It's possible to spend both starting Merit & Rote Dots to buy Blessings (if prerequisites are met), and at character creation this only costs dots = "spell level", not the merit rating = (lvl+1) they cost when bought with xp later on.
●Remember to also describe the character's Magical Style.

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Character & Backstory

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